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Dominoes
Play Block or Draw Dominoes, or build private and public lines around the double-nine Mexican Train engine.
10 min · Easy
Choose how to play
Choose the computer or take turns with another player on this device.
The game names the first player and each next turn before play begins.
How to play
Goal
Empty your hand first, or hold the lowest pip total if play becomes blocked.
- Match tiles to open ends
- Choose a tile from your hand, then choose its listed end or train. Click, tap, or use Tab and Enter. Start with Draw Dominoes: two players, seven tiles each, and a double-six set. The rest form the boneyard.
- Open with the highest double
- Practice example: Play the double two to open this chain. The double outranked the non-double tile. The player with the strongest opening tile starts and must play their strongest tile.
- Opening without a double
- If neither hand contains a double, the greatest pip total starts. A tie is broken by the larger numbered half. After opening, doubles behave like ordinary matching tiles in Draw and Block.
- Match the left end
- Practice example: Play the 3–6 tile on the chain’s left end, which shows three. The engine turned the tile so its three touched the chain’s three, leaving six as the new left end.
- Draw when no tile fits
- Practice example: Draw from the boneyard, then play the matching tile on the left. Your original tile could not match either end. The drawn 3–6 did fit and could be played in the same turn.
- Pass only when blocked
- In Draw, you cannot pass while a tile fits or while the boneyard still has tiles to draw. With no legal play and no tiles left to draw, Pass ends your turn.
- Now use Block Dominoes
- Block uses the same double-six chain and seven-tile hands, but you never draw. If no tile fits, pass even while unused tiles remain. Here the opponent has already passed.
- End a blocked round
- Practice example: Pass because your 1–2 tile matches neither chain end. Two consecutive passes blocked the round. You had three pips left and your opponent had one, so your opponent won; the unused boneyard stayed untouched.
- Empty hand or lowest pips
- Playing your last tile wins immediately. A blocked round goes to the lower remaining pip total, with equal totals a draw. A successful play resets consecutive passes. This app plays one round without an accumulated match score.
- Go out
- Practice example: Play your last tile on the left end. Your hand became empty, ending the round immediately.
- Now use Mexican Train
- This shipped variant uses two players and a double-nine set. The 9–9 engine is already placed, each player receives eight tiles, and the starting player is chosen from the deal seed. Start your own train before using other trains.
- Start your own train
- Practice example: Play 6–9 on your train. Nine matched the engine. Your train now ends in six and counts as started.
- Three places may be available
- After starting, you may use your own train or the shared Mexican Train. An opponent’s train is available only while marked Open to everyone. You play one tile per normal turn; this version has no unlimited opening train.
- Use the shared train
- Practice example: Play 6–9 on the Mexican Train. The shared train is open to everyone, so any player who has started may extend it with a matching tile.
- Use an opponent’s open train
- Practice example: Play 6–9 on the opponent’s train, which is marked Open to everyone. The Open to everyone marker allowed your tile onto the opponent’s train. Playing there did not remove the opponent’s marker.
- Draw once, then open your train to everyone
- Practice example: Draw one tile. When it still does not fit, pass. Mexican Train permits one draw on a blocked turn. Passing made your train open to everyone for later turns.
- Close your open train
- Practice example: Play 6–9 on your own train. Playing on your own marked train changed its label back to Owner only. Opponents can no longer use it unless you pass again.
- Cover a double
- Practice example: Play double six on your train, then cover it with 2–6. The double kept your turn and required a tile on that same train. The non-double cover cleared the obligation and passed the turn.
- When a double cannot be covered
- Draw one tile if no cover fits; if it still fails, pass. The obligation stays for the next player. Another double keeps a cover obligation. A final tile wins immediately even if it is a double. Two passes block the trains only when the boneyard is empty.
- Choose a round in normal play
- Normal play lets you choose Draw, Block or Mexican Train and a computer or local opponent. Tile appearance changes do not change rules. Difficulty affects assistance and computer choices.
Controls & accessibility
Some reading · Best on phone, tablet, computer, TV
KeyboardReady to use
MouseReady to use
TouchWhen available
ControllerGamepad ready
Fullscreen: Supported
Accessibility
Features available in this game
Screen readerNot available
High contrastAvailable
Reduced motionAvailable
CaptionsNot needed for game sounds
- Reviewed for keyboard names, larger text, contrast, motion, and non-audio instructions.
About
Account saving: Cloud unavailable.
- Version
- 0.1.65
- Developer
- YoolVi Play
- Content rating
- Everyone