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Chess Variants
Try a fresh twist on chess with Chess960, King of the Hill, or Three-Check.
20 min · Hard
Choose how to play
Choose the computer or take turns with another player on this device.
First player uses Ivory. Second player uses Onyx.
How to play
Goal
Keep normal chess legality while pursuing the selected variant's extra win condition.
- Three games built on chess
- Learn the shared chess rules first, then try Chess960, King of the Hill and Three-Check in that order. Practice positions are small examples. Each rule change is announced before you play it.
- Select a piece and destination
- You play Ivory in these positions. Select a piece, then a legal destination. Use the mouse, touch, or Tab and Enter; arrow keys move focus between squares. Normal matches alternate Ivory and Onyx turns.
- Advance a pawn
- Practice example: Move the pawn from b2 to b3. The pawn advanced one square into an empty space. Pawns move forward but capture diagonally.
- A pawn’s first move
- From its starting rank a pawn may advance two squares if both are empty. A pawn cannot move backward, jump a blocker, or capture straight ahead.
- Capture diagonally with a pawn
- Practice example: Use the pawn on b3 to capture the Onyx rook on c4. The pawn moved one square diagonally forward onto an opponent, removing it.
- Rooks follow ranks and files
- A rook moves any clear distance horizontally or vertically. It may capture the first opposing piece in its path, but cannot pass through that piece or one of its own pieces.
- Bishops follow diagonals
- A bishop moves any clear distance diagonally. It stays on one square color and cannot jump over a piece.
- The queen combines both paths
- A queen moves any clear distance along a rank, file or diagonal. Its long reach does not allow it to jump over pieces.
- Knights can jump
- A knight moves two squares in one direction and one perpendicular square: an L shape. It can jump over intervening pieces, but its destination must be empty or occupied by an opponent.
- Keep your king safe
- A king normally moves one square in any direction. It cannot move onto an attacked square. Kings cannot stand next to one another, and you never win by capturing a king.
- Escape check
- Practice example: The rook attacks your king along the e-file. Move the king from e1 to d1. The king left the attacked file. Every legal reply to check must leave your own king safe.
- Three ways to answer check
- Depending on the position, you can move the king, capture the attacker, or block its line. A pinned piece cannot move if that exposes your king. A knight’s attack cannot be blocked between squares.
- Castle on the king side
- Practice example: Move the king from e1 to g1 to castle. The king moved two squares and the rook moved to f1 in the same turn.
- Castling has conditions
- The king and chosen rook must not have moved. Their path must be clear. The king cannot castle while checked or cross or land on an attacked square. Queen-side castling puts the king on c1 and rook on d1; Onyx uses rank 8.
- Capture en passant
- Practice example: Onyx just advanced its pawn from d7 to d5. Capture it with your pawn on e5 by moving to d6. The special capture landed on d6 and removed the pawn from d5. It was available only immediately after that two-square pawn move.
- Promote a pawn
- Practice example: Advance b7 to b8, then choose Queen in the promotion control. The pawn reached its final rank and became a queen. Promotion is part of that move.
- Other promotion choices
- You may choose a rook, bishop or knight instead of a queen. You can promote even if your original queen is still on the board. You cannot choose a king or leave the pawn unchanged.
- Deliver checkmate
- Practice example: Move the queen from f7 to g7 to checkmate the king on h8. The queen checks h8, every escape is covered, and the Ivory king protects the queen. The opponent has no legal reply.
- No move without check is a draw
- If the player to move has no legal move and the king is not checked, the result is stalemate, a draw. Having more material does not override stalemate.
- Repeated positions
- This engine automatically draws on the third occurrence of the same position, side to move, castling rights and en-passant field. It does not require a player to claim the draw.
- The fifty-move limit
- After 100 half-moves without a pawn move or capture, the engine declares a draw automatically. A pawn move or capture resets that counter.
- Automatic material draws
- This version automatically draws with kings alone, or kings plus one bishop or one knight. It does not detect every other dead position. There is no points score or match clock; the result is a win, loss or draw.
- Chess960 changes the starting rank
- Chess960 keeps pawn movement and chess rules but rearranges the back rank. Bishops begin on opposite colors, with the king between its rooks. The app generates positions 0–959 except the orthodox layout 518. New games change the layout; restarting preserves it.
- Castling keeps its final squares
- After short castling the king is on g1 and rook on f1; after long castling they are on c1 and d1. Onyx uses rank 8. The path must be clear and the king cannot start in, cross through, or end in check.
- Castle when the rook starts on g1
- Practice example: Select the king on e1, then g1, where its rook currently stands. The engine moved both pieces together: king to g1, rook to f1. The rook’s starting square can be the king’s castling destination.
- Castle when the king stays on g1
- Practice example: Select the king on g1, then choose g1 again. The king was already on its final castling square. Castling moved the rook from h1 to f1 and consumed the castling rights.
- Now play King of the Hill
- Move your king onto d4, e4, d5 or e5 to win immediately. Ordinary checkmate also wins. The move must be legal: your king cannot enter an attacked center square.
- Reach the center
- Practice example: Move the king from c3 to d4. The king reached one of the four center squares and immediately won the game.
- Choose a safe center square
- Practice example: The rook attacks d4 along the d-file. Move your king from e3 to the safe center square e4. e4 was a legal center destination and won the game. The engine would reject d4 because the rook attacks it.
- Hill games still have draws
- Stalemate, threefold repetition and the fifty-move counter can draw. Unlike the other shipped variants, King of the Hill does not automatically draw for bare kings or one minor piece: a king can still reach the center.
- Now play Three-Check
- Deliver three checks before your opponent does. Each player’s delivered-check count is shown above the board. Checkmate can also win before the third check. Normal chess legality still applies.
- Deliver one check
- Practice example: Move the rook from a1 to a8 to check the king on h8. The rook attacked the king along rank 8, so Ivory’s delivered-check counter increased to one.
- Two attacking pieces, one delivered check
- Practice example: Move the bishop from e2 to b5, opening the rook’s line too. Both bishop and rook gave check on the same move. That move increased the counter by one, not two.
- Win with the third check
- Practice example: Ivory has already delivered two checks. Check again with a1 to a8. The counter reached three, immediately winning even though ordinary checkmate was not required.
- Results and normal play
- These games use win, loss and draw outcomes without a separate points score. Normal play offers computer or local opposition and a Variation menu. Chess960 and Three-Check use the material-draw checks taught earlier; changing a variant starts a new match.
Controls & accessibility
Some reading · Best on tablet, computer, TV, phone
KeyboardReady to use
MouseReady to use
TouchWhen available
ControllerGamepad ready
Fullscreen: Supported
Accessibility
Features available in this game
Screen readerNot available
High contrastAvailable
Reduced motionAvailable
CaptionsNot needed for game sounds
- Reviewed for keyboard names, larger text, contrast, motion, and non-audio instructions.
About
Account saving: Cloud unavailable.
- Version
- 0.1.28
- Developer
- YoolVi Play
- Content rating
- Everyone