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Chess
Plan your next move, protect your king, and enjoy a classic game of chess.
25 min · Hard
Choose how to play
Choose the computer or take turns with another player on this device.
First player uses Ivory. Second player uses Onyx.
How to play
Goal
Checkmate the opposing king: attack it so no legal move can escape the threat.
- Select a piece and destination
- You play Ivory in these positions. Select a piece, then a legal destination. Use the mouse, touch, or Tab and Enter; arrow keys move focus between squares. Normal matches alternate Ivory and Onyx turns.
- Advance a pawn
- Practice example: Move the pawn from b2 to b3. The pawn advanced one square into an empty space. Pawns move forward but capture diagonally.
- A pawn’s first move
- From its starting rank a pawn may advance two squares if both are empty. A pawn cannot move backward, jump a blocker, or capture straight ahead.
- Capture diagonally with a pawn
- Practice example: Use the pawn on b3 to capture the Onyx rook on c4. The pawn moved one square diagonally forward onto an opponent, removing it.
- Rooks follow ranks and files
- A rook moves any clear distance horizontally or vertically. It may capture the first opposing piece in its path, but cannot pass through that piece or one of its own pieces.
- Bishops follow diagonals
- A bishop moves any clear distance diagonally. It stays on one square color and cannot jump over a piece.
- The queen combines both paths
- A queen moves any clear distance along a rank, file or diagonal. Its long reach does not allow it to jump over pieces.
- Knights can jump
- A knight moves two squares in one direction and one perpendicular square: an L shape. It can jump over intervening pieces, but its destination must be empty or occupied by an opponent.
- Keep your king safe
- A king normally moves one square in any direction. It cannot move onto an attacked square. Kings cannot stand next to one another, and you never win by capturing a king.
- Escape check
- Practice example: The rook attacks your king along the e-file. Move the king from e1 to d1. The king left the attacked file. Every legal reply to check must leave your own king safe.
- Three ways to answer check
- Depending on the position, you can move the king, capture the attacker, or block its line. A pinned piece cannot move if that exposes your king. A knight’s attack cannot be blocked between squares.
- Castle on the king side
- Practice example: Move the king from e1 to g1 to castle. The king moved two squares and the rook moved to f1 in the same turn.
- Castling has conditions
- The king and chosen rook must not have moved. Their path must be clear. The king cannot castle while checked or cross or land on an attacked square. Queen-side castling puts the king on c1 and rook on d1; Onyx uses rank 8.
- Capture en passant
- Practice example: Onyx just advanced its pawn from d7 to d5. Capture it with your pawn on e5 by moving to d6. The special capture landed on d6 and removed the pawn from d5. It was available only immediately after that two-square pawn move.
- Promote a pawn
- Practice example: Advance b7 to b8, then choose Queen in the promotion control. The pawn reached its final rank and became a queen. Promotion is part of that move.
- Other promotion choices
- You may choose a rook, bishop or knight instead of a queen. You can promote even if your original queen is still on the board. You cannot choose a king or leave the pawn unchanged.
- Deliver checkmate
- Practice example: Move the queen from f7 to g7 to checkmate the king on h8. The queen checks h8, every escape is covered, and the Ivory king protects the queen. The opponent has no legal reply.
- No move without check is a draw
- If the player to move has no legal move and the king is not checked, the result is stalemate, a draw. Having more material does not override stalemate.
- Repeated positions
- This engine automatically draws on the third occurrence of the same position, side to move, castling rights and en-passant field. It does not require a player to claim the draw.
- The fifty-move limit
- After 100 half-moves without a pawn move or capture, the engine declares a draw automatically. A pawn move or capture resets that counter.
- Automatic material draws
- This version automatically draws with kings alone, or kings plus one bishop or one knight. It does not detect every other dead position. There is no points score or match clock; the result is a win, loss or draw.
- Normal match options
- Choose a computer opponent or two people sharing the board. Against the computer you can choose your side. Difficulty changes the opponent’s search. Undo and Hint assist normal play; they do not change legal moves.
Controls & accessibility
Some reading · Best on tablet, computer, TV, phone
KeyboardReady to use
MouseReady to use
TouchWhen available
ControllerGamepad ready
Fullscreen: Supported
Accessibility
Features available in this game
Screen readerNot available
High contrastAvailable
Reduced motionAvailable
CaptionsNot needed for game sounds
- Reviewed for keyboard names, larger text, contrast, motion, and non-audio instructions.
About
Account saving: Cloud unavailable.
- Version
- 0.1.69
- Developer
- YoolVi Play
- Content rating
- Everyone